3DS Max // Unreal Engine 4 // Modelling
During my second year of university, I chose to take a 3D modelling course. The course taught me the fundamentals of creating, unwrapping and texturing low-poly models using 3DS Max. After following a tutorial to create a fantasy-themed house, I was given the task to create a scene consisting of seven other meshes. I decided that the scene would be Roman-themed and modelled architecture and weaponry which would fit the style.